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https://w.atwiki.jp/kplus/pages/109.html
HTML/CSS 概要 1989年、CERN(セルン)のTimothy John Berners-Lee氏によって開発された。 現在はWWWCにてHTML5が策定中で、2014年に正式勧告(リリース)予定。 HTML(HyperTextMarkupLanguage)は、テキストを整形するためのスクリプト。 CSS(CascadingStypeSheet)は、合理的に書式を指定・指示するスクリプト。 既にHTML5で書かれたウェブサイトは複数存在してますが実際はまだHTML5自体はリリースされていない。 各ブラウザソフト提供企業が自主的に先行して実装しているのが現状。 リリースヒストリー HTML バージョン リリース日 DTD RFC/ISO/JIS 備考 1.0 1993/06/-- 無し 2.0 1995/11/24 !DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN" !DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN" !DOCTYPE HTML PUBLIC "-//IETF//DTD HTML i18n//EN" 1866194219802070 HTML i18n 3.0 破棄 - 3.2 1997/01/14 !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN" !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN" 4.0 1997/12/18 !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN" !DOCTYPE HTML SYSTEM "html40-mobile.dtd" 4.01 1999/12/24 !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" !DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" ISO/IEC 15445 2000JIS X 4156 2000JIS X 4156 2005 5.0 策定中 !DOCTYPE HTML 2014年正式リリース予定 XHTML バージョン リリース日 DTD 備考 1.0 2000/01/26 !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http //www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http //www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Frameset//EN" "http //www.w3.org/TR/xhtml1/DTD/xhtml1-frameset.dtd" 1.1 2001/03/31 !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http //www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" !DOCTYPE html PUBLIC "-//W3C//DTD XHTML+RDFa 1.0//EN" "http //www.w3.org/MarkUp/DTD/xhtml-rdfa-1.dtd" !DOCTYPE html PUBLIC "-//W3C//DTD XHTML Basic 1.0//EN" "http //www.w3.org/TR/xhtml-basic/xhtml-basic10.dtd" !DOCTYPE html PUBLIC "-//OPENWAVE//DTD XHTML Mobile 1.0//EN" "http //www.openwave.com/DTD/xhtml-mobile10.dtd" 2.0 破棄 - 2009/07/03に破棄 ブラウザ・モバイルキャリア独自DTD IE 3.0 !DOCTYPE HTML PUBLIC "-//Microsoft//DTD Internet Explorer 3.0 HTML//EN" DoCoMo i-mode XHTML !DOCTYPE html PUBLIC "-//i-mode group (ja)//DTD XHTML i-XHTML(Locale/Ver.=ja/1.0) 1.0//EN" "i-xhtml_4ja_10.dtd" !DOCTYPE html PUBLIC "-//i-mode group (ja)//DTD XHTML i-XHTML(Locale/Ver.=ja/1.1) 1.0//EN" "i-xhtml_4ja_10.dtd" CSS レベル リビジョン リリース日 備考 1.0 1996/12/-- 2.0 1998/05/-- 2.1 1 2011/06/-- 3.0 2011/06/-- 4.0 策定中 リリース予定日は未定 備考 モバイル向けサイト製作においては、キャリアや機種によってCSS処理が大きく異なる。 本稿から外れるがガラケー、フィーチャーフォンはJavaScriptは処理できないので注意が必要。 (DoCoMoの一部機種でJSが使えるが限定的) 参考元 Cascading Style Sheets - Wikipedia, the free encyclopedia http //en.wikipedia.org/wiki/Css HTML - Wikipedia, the free encyclopedia http //en.wikipedia.org/wiki/HTML#History Another HTML-lint Explanation http //cetus.sakura.ne.jp/htmllint/explain.html#unknown-doctype
https://w.atwiki.jp/v-lyrics/pages/300.html
2009-06-26 First Entry 2009-06-30 01 36 46 (Tue) Last update Trasnlated by BookPeople Title amefurikaeru Rain Frog Rain Lyric @1 Going home in rainy rain Handy candy going home Lookin back at rain on rain Rainin rainy frog on frog Going home in rainy rain Handy candy going home Lookin back at rain on rain Rainin rainy frog on frog @1 repeat x3 Walkin in sweet rain sweet rain Fallin rain on somebody Rainy rain doesn t stop falling Walking with putting my umbrella up You shelter from the rain Rainy days still continues Sky still doesn t stop crying Rainy rain doesn t stop falling I hold my umbrella on your head You look back at me The wind blows through You still don t stop crying It (sky) doesn t yet stop crying (You don t yet stop crying) (Rain doesn t yet stop crying) ※Japanese original lyric does not have the subject. I just squat down Rainy rain doesn t stop falling I m just gazing you @1 repeat Rain still continues to fall I just wait for rain to stop Morning repeats itself It repeats again I just look back at A umbrella simply turns Turning round and round Raindrops rebound @2 Coming out of a dream soon After rainy rain stopped Hydrangeas will be in full bloom Frogs croak on the footpath in rice field Raindrops beat the roof Sound of rain be sleep It clears up someday Summer comes now @1 repeat ...(@2 repeat...) @1 あめふり かえる 雨降り 帰る あめふり かえる 飴振り 帰る Going home in rainy rain Handy candy going home あめ ふりかえる 雨 振り返る あめふり かえる 雨降り 蛙 Lookin back at rain on rain Rainin rainy frog on frog あめふり かえる 雨降り 帰る あめふり かえる 飴振り 帰る Going home in rainy rain Handy candy going home あめ ふりかえる 雨 振り返る あめふり かえる 雨降り 蛙 Lookin back at rain on rain Rainin rainy frog on frog @1 repeat x3 あめふりあるく 雨降り歩く Walkin in sweet rain sweet rain あめふりかかる 雨降りかかる Fallin rain on somebody あめふりやまず 雨降りやまず Rainy rain doesn t stop falling かささしあるく 傘差し歩く Walking with putting my umbrella up きみあまやどる キミ雨宿る You shelter from the rain まだふりつづく まだ降り続く Rainy days still continues まだなきやまず まだ泣きやまず Sky still doesn t stop crying あめふりやまず 雨降りやまず Rainy rain doesn t stop falling かささしかける 傘差し掛ける I hold my umbrella on your head きみふりかえる キミ振り返る You look back at me かぜふきぬける 風吹き抜ける The wind blows through きみなきやまず キミ泣き止まず You still don t stop crying まだなきやまず まだ泣き止まず It (sky) doesn t yet stop crying (You don t yet stop crying) (Rain doesn t yet stop crying) ※Japanese original lyric does not have the subject. ただすわりこむ ただ座り込む I just squat down あめふりやまず 雨降りやまず Rainy rain doesn t stop falling ただきみみてる ただキミ見てる I m just gazing you @1 repeat まだふりつづく まだ降り続く Rain still continues to fall ただやむをまつ ただやむを待つ I just wait for rain to stop あさくりかえす 朝繰り返す Morning repeats itself またくりかえす また繰り返す It repeats again ただふりかえる ただ振り返る I just look back at かさただまわる かさただ回る A umbrella simply turns くるくるまわる くるくる回る Turning round and round あめはねかえる 雨跳ね返る Raindrops rebound @2 もうゆめさめる もう夢醒める Coming out of a dream soon あめふりやめば 雨降りやめば After rainy rain stopped あじさいそめる 紫陽花染める Hydrangeas will be in full bloom あぜなくかえる 畦鳴く蛙 Frogs croak on the footpath in rice field やねあめたたく 屋根雨叩く Raindrops beat the roof あまおとねむる 雨音眠る Sound of rain be sleep いつかははれる いつかは晴れる It clears up someday そうなつがくる そう、夏が来る Summer comes now @1 repeat ...(@2 repeat...) ※In Japanese, Ame; Furi; Kaeru; Furikaeru, these have plural homonyms. When we hear only the sounds, there is interpretation of several ways in "Ame Furi Kaeru". Perhaps author aims at blurring occurring for the interpretation when this phrase is repeated. Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る
https://w.atwiki.jp/yasrun/pages/182.html
HTML5で追加されたタグを知りたい ↓のサイトが大変参考になります。ありがたや。 ■HTML5リファレンス http //www.htmq.com/html5/ スライダーが追加されたのは知っていましたが、プログレスバーなんかも追加されていますね。 .NETでWindowsアプリケーションを作るときに使うコントロールのようなものはだいぶ揃ったのかな。 HTML5はブラウザ上でネイティブアプリとみまごうようなものを作るために存在する、と捕らえればいいのですかね。 sectionだのarticleだのはTeXを連想させますね。
https://w.atwiki.jp/rs_wiki/pages/204.html
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https://w.atwiki.jp/vocaloidenglishlyric/pages/347.html
【Tags Kurousa-P Miku tT S tA】 Original Music title 千本桜 English music title One Thousand Cherry Trees / A Thousand Cherry Trees Romaji music title Senbon-akura / Senbon-zakura / Senbon Zakura Music Lyrics written, Voice edited by 黒うさP(Kurousa-P) Music arranged by 黒うさP(Kurousa-P) Singer 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): Intrepidly raising a plush revolution Free and easy, an antiwar country Peddling a bicycle marked with the Rising Sun Exorcising evil spirits Running through ring roads Always busy to be on the move, no big deal Boys and Girls, being incomparably strong in warring states As the way this transient world goes round A thousand of cherry trees are under cover of night Your voice cannot even reach This is a feast, a steel cage Look down from the guillotine Darkness of Eternal World, Buddhist Cosmology A wailing song cannot even be heard Far away is the indigo blue sky Shoot out with the raygun Looks like a battled-hardened army officer Going and coming on the way of Oiran This guy, that guy, everyone, close in! It s a march of saints One, two, three, four Passing through the gate of Zen Land of Bliss, ceremonial cleansing from evil influence Surely the curtain will be drawn with a happy ending Between applause A thousand of cherry trees are under cover of night Your voice cannot even reach This is a feast, a steel cage Look down from the guillotine Darkness of Eternal World, Buddhist Cosmology A wailing song cannot even be heard Far away is the hill of hope Set off the flash bang Running through ring roads Always busy to be on the move, no big deal Boys and Girls, being incomparably strong in warring states As the way this transient world goes round A thousand of cherry trees are under cover of night Your voice cannot even reach This is a feast, a steel cage Jump off the guillotine A thousand of cherry trees are under cover of night You sing and I dance This is a feast, a steel cage Now, shoot up the raygun English Lyrics (translated by animeyay): After a bold and audacious Westernization revolution, this is now an open and upright anti-war nation. As I pedal forward my bicycle marked with the Japanese flag, evil spirits will disperse from my intercontinental ballistic missiles. Looping the belt line, I don t care if I m constantly on the move. Boys and girls must be unrivaled during the warring era, in the floating world. Thousands of cherry trees dissolve into the night. Not even your voice will reach. This is a banquet inside a steel jail cell. Look down on us from your guillotine. The whole world is shrouded in hellish darkness. Not even a lamenting song is audible. With your raygun, shoot out the azure sky and the far distance. Hundreds of fights will give one the apperance of an officer. The courtesans are going here and there on a parade for their regular guests. Everyone, assemble here now. It s a march of the saints. One! Two! Three! Four! To pass through the gate to dhyāna[1], and achieve nirvana with cleansing, the closing act must be a happy finale, accompanied by applause from the audience. Thousands of cherry trees dissolve into the night. Not even your voice will reach. This is a banquet inside a steel jail cell. Look down on us from your guillotine. The whole world is shrouded in hellish darkness. Not even a lamenting song is audible. The hill of hope is in the far distance, so shoot up your flashlight grenade. Looping the belt line, I don t care if I m constantly on the move. Boys and girls must be unrivaled during the warring era, in the floating world. Thousands of cherry trees dissolve into the night. Not even your voice will reach. This is a banquet inside a steel jail cell, so jump off from your guillotine. Singable English Lyrics (by kran117): With a bold and sudden calling, Western Revolution s starting Let our hearts be open to it Pacifist nation Riding on a penny-farthing, it s the flag of our sun rising, Warding evil spirits like an ICBM On the train tracks, running along the line, let us move forward. Don t look behind. Boys and girls becoming like samurai just like those from our previous life Thousands of cherry blossoms dwindling in the light Though I can t hear your voice, keep what I say in mind - This bouquet that surrounds is iron poison, see, Looking down at us from that big guillotine Darkness has just engulfed the universe we know The lament that you sing can t reach ears anymore We are still far away from reaching clear blue skies Go ahead, keep shooting, with the ray gun, fight! Veterans who ve trained through struggles are now officers in battle Here and there, we see the harlots in procession This one, that one, doesn t matter, every single person gathers March on to our saintly deaths now! 1, 2, san, shi Passing through the gates on the mountain peaks, Escaping this world, kill all the evil fiends Surely this will end in a denouement Among the crowds giving their applause Thousands of cherry blossoms dwindling in the light Though I can t hear your voice, keep what I say in mind - This bouquet that surrounds is iron poison, see, Looking down at us from that big guillotine Darkness has just engulfed the universe we know The lament that you sing can t reach ears anymore We are still far away from reaching peaks of hope Go ahead, keep shooting, use the flashing bolt! On the train tracks, running along the line, let us move forward. Don t look behind. Boys and girls becoming like samurai just like those from our previous life Thousands of cherry blossoms dwindling in the light Though I can t hear your voice, keep what I say in mind - This bouquet that surrounds is iron poison, see, Leaping down to us from that big guillotine Thousands of cherry blossoms dwindling in the light Once your song can be heard, we ll dance with all our might This bouquet that surrounds is iron poison, see, Go ahead, keep shooting, with that ray gun, lead! [1] [1] dhyāna a meditative state characterized by profound stillness and concentration. Romaji lyrics (transliterated by animeyay ): daitan-futeki ni HAIKARA kakumei rairai-rakuraku hansen kokka hinomaru-jirushi no nirinsha korogashi akuryou-taisan AI-SHII-BII-EMU kanjousen o hashirinukete touhon-seisou nan no sono shounen shoujo sengoku-musou ukiyo no manima ni SENBONZAKURA YORU NI MAGIRE KIMI NO KOE MO TODOKANAI YO koko wa utage hagane no ori sono dantoudai de mioroshite SANZEN-SEKAI TOKOYO NO YAMI NAGEKU UTA MO KIKOENAI YO seiran no sora haruka kanata sono kousenjuu de uchinuite hyakusen-renma no mitame wa shoukou ittari-kitari no oiran douchuu AITSU mo KOITSU mo minna de atsumare seija no koushin wan tsuu san shi zenjoumon o kugurinukete anraku-joudo yakubarai kitto saigo wa daidan en hakushu no aima ni SENBONZAKURA YORU NI MAGIRE KIMI NO KOE MO TODOKANAI YO koko wa utage hagane no ori sono dantoudai de mioroshite SANZEN-SEKAI TOKOYO NO YAMI NAGEKU UTA MO KIKOENAI YO kibou no uta haruka kanata sono senkoudan o uchiagero kanjousen o hashirinukete touhon-seisou nan no sono shounen shoujo sengoku-musou ukiyo no manima ni SENBONZAKURA YORU NI MAGIRE KIMI NO KOE MO TODOKANAI YO koko wa utage hagane no ori sono dantoudai o tobiorite SENBONZAKURA YORU NI MAGIRE kimi ga utai boku wa odoru koko wa utage hagane no ori saa kousenjuu o uchimakure [KurousaP, whiteflame, Kurousa-P]
https://w.atwiki.jp/vocaloidenglishlyric/pages/434.html
【Tags Hachi K Miku tT tL】 Original Music title 恋人のランジェ English music title Lover s Rangge Romaji music title Koibito no Ranje Music Lyrics written, Voice edition by ハチ (Hachi) Music arranged by ハチ (Hachi) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Just you and me Let s play musical chairs Like a comedy She says to her "I don t need it." Black clothes in the cat s eyes The song I hear is comical Still just you and me Musical chairs And to both of them What given was a parchment contract You voice refused to be one With my voice You think you re hiding it well but you re not Because you are same with me Now, shall we finish the game? I mean our song Outside the window On the dead track A herd of gazelle is walking On the ivied stairs A girl with pigtails is crouching She says to her "I can t be with you." She begins to laugh merrily The cat s eyes play the flute To be honest, I feel lonely, she says I give you this bouquet Gracefully red flowers As I saw you shadowing, I covered my ears If I had touched you, I must have broken you down Hey, I wanna listen to your voice I mean our song (Don t cry) The only beauty in the world I beg you Please love me I love you this much, this much I shall sing this song For you a little longer Never mind, forget it Forget about me Please Till the day we can meet again... I we meet again, let s play more then In the space the song had already stopped I give happiness to you sitting on the chair The only beauty in the world I beg you Please love me I love you this much, this much The world is one and only You say "One and only." "I can t be with you." "Goodbye." "Goodbye." Singable English Lyrics (translated by vgboy / vgperson): A game played by two, of musical chairs; Though not its intent, a comedic event Afterward, she spoke, and to the girl said, "I don t need such things, I d rather they end..." Wearing clothes of black, and casual too, Our lives flow along to a laughable song And yet we play still our game of musical chairs And it can be whichever place, or whatever girl One day, it was given to us, written on parchment... A special contract... When your voice would shadow mine, always would they then combine, And their union a certainty, always I d whine Even though I always tried, I knew I could never hide, Because you and I are the same, forever tied So, shall we once and for all end our game thus? Let it be a song for both of us... Outside the window, down the old train tracks; Chasing alongside a flock of gazelles And waiting at the foot of ivy-wrapped stairs, Cowering, a child with braids tries to hide Afterward, she spoke, and to the girl said, "I won t be with you, no longer with you..." Dryly she spoke, then burst into laughs Whimsically, a flute accompanying her She whose destiny was lonesome began then to speak... To you, in every way, I dedicate this bouquet, Filled with flowers a brilliant red, may they so stay Yet from me you seemed to part, ears plugged up, and too your heart, Seeming as if the merest touch would break you apart Hey, let me hear you, and don t make such a fuss! Let it be a song for both of us... Don t cry... This world is one of ones, but not twos, And so now I speak to beautiful you Don t leave me so, show love like you ve shown, How you ever have, how you ve ever known... Though I ve little left to say, my breath too faint to convey, Shall my last words to you become singing this song? Oh, it s nothing, never mind; don t you worry, you re too kind Everything you once knew of me, can be left behind. Until what time that we may meet again, that happy day; When that day comes, we ll moreso return to play And when, as this song was played, it screeched into disarray, You could sit in a chair and finally happily stay This world is one of ones, but not twos, And so now I speak to beautiful you Don t leave me so, show love like you ve shown, How you ever have, how you ve ever known... This world is one, and one it shall be, And just as you say, "there s only one me" "My time here is up; I can t be with you..." "Goodbye, my beloved." "Goodbye, my beloved." To my beloved. [Rangge Poppel, my dear.] It was only for a short time, but thank you for everything. [Thank you at short time. I hope that you re health.] Thank you. [I m sorry.] Good night. [I m sorry.] Romaji lyrics (transliterated by motokokusanagi2009): futari kiri isu tori game kigeki no yōni kaisai o kanojo wa iu kanojo ni iu "watashi niwa ira nai wa" neko no me ni kuroi fuku nagareru wa kokkei na uta mada futari kiri isu tori game soshite dochira nimo dochira nimo atae rareta nowa yōhi shi no keiyaku sho anata no koe ga watashi no koe to hitotsu ni naru koto o iya gatta kakushite mite mo kakuse nai nda kimi to watashi wa onaji dakara sā kono game o oe yōka sore wa futari no uta mado no soto haisen o tadori yuku gazelle no mure tsuta ga maku kaidan ni uzu kumaru o sage no ko kanojo wa iu kanojo ni iu "anata towa i rare nai wa" kara kara to warai dasu neko no me ga fue o fuku hontō wa samishī no kanojo wa iu kono hana taba o kimi ni sasage yō taoyaka na made ni akai hana kanashige na kao mimi o fusaida fureru to kowarete shimai sō de nē kimi no koe ga kiki tai na sore wa futari no uta (naka nai de) sekai de hitori dake utsukushī kimi ni iu watashi o aishite yo konna nimo konna nimo watashi no koe de ato sukoshi dake kimi ni kono uta o utaō ka nan demo nai wa ki ni shi nai de ne watashi no koto wa mō wasurete ne mata itsu no hi ka aeru toki made sono toki wa motto asobō ne nari yande ita kono uta no naka isu ni suwaru kimi ni shiawase o sekai de hitori dake utsukushī kimi ni iu watashi o aishite yo konna nimo konna nimo sekai wa hitotsu dake kimi ga iu "hitotsu dake" "anata towa irare nai" "sayōnara" "sayōnara"
https://w.atwiki.jp/titanquest/pages/905.html
GENERAL GAME MECHANICS GRAPHICS EFFECTS SOUNDS TEXTS MODDING QUESTS ENEMIES ENEMY SKILLS A.I. PETS AND ALLIES SHRINES EARTH MASTERY HUNTING MASTERY ROGUE MASTERY STORM MASTERY DEFENSE MASTERY WARFARE MASTERY SPIRIT MASTERY NATURE MASTERY DREAM MASTERY ITEMS GENERAL ITEM DROPS CHESTS SHOPS SETS RELICS CHARMS AFFIXES MONSTER ITEMS UNIQUE HELMETS UNIQUE CIRCLETS UNIQUE ARMOR UNIQUE ROBES UNIQUE ARMGUARDS UNIQUE BRACELETS UNIQUE GREAVES UNIQUE LEGWRAPS UNIQUE SHIELDS UNIQUE SWORDS UNIQUE AXES UNIQUE CLUBS UNIQUE SPEARS UNIQUE BOWS UNIQUE STAVES UNIQUE RINGS UNIQUE AMULETS ARTEFACTS SCROLLS ========================================== Titan Quest Anniversary Edition - Full Log by THQ Nordic ========================================== Legend "+" Added feature or improvement. "-" Bug fix, change or removal. GENERAL ------- + Merged TQ and IT into one standalone game - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts + Optimized world loading to minimize pauses and edited specifically problematic areas - Reduced background saving when picking items below "rare" quality - Reduced lag caused by AI failing to find a path - Further performance improvements + Stash and Transfer area item files now use relative paths - Doubled size of caravan stash + Added key to pick up nearby gold, relics and potions (auto pickup) - Removed GameSpy implementation + Added new multiplayer and lobby system + Implemented NAT Traversal and NAT Proxy Connectivity Layer + Added support for Steam friend invites + Added voice chat for multiplayer parties + Added Steam Achievements + Added Steam Trading Cards GAME MECHANICS -------------- + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Physical DoT now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Pirecing damage now depends less heavily on Strength and more on Dexterity + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with character level - Defensive Ability greatly exceeding the attacker s Offensive Ability yields diminishing returns + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% + Less Damage from Race effects now cap at 80% - Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced - Attribute points now yield 40 Health or Energy per invested point + Elemental Damage % bonuses now also boost fire, cold and lightning DoTs - Fixed interferences between DoT resistances and DoT duration reductions - Fixed passive weapon/shield attack skills not working when granted by an item - Fixed an exploit that let characters reclaim one gravestone twice + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 + Difficulty resistance penalties now also apply to Bleeding and Vitality - Increased enemy health bonuses with difficulty, and with more players in the game - Increased the number of extra monsters spawning with additional players - Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty - Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty - Player run speed was increased by about 10% + Players receive 10% / 20% extra experience in Epic and Legendary difficulty GRAPHICS -------- - Fixed main menu on resolutions bigger than HD + Added support for 1280x720 resolution + Increased camera zoom ranges - Implemented shader renderer improvements + Added new shadow mapping technique + Added menu option for UI scaling + Added menu option for UI style selection + Added a new default UI design + Health and Energy bars in the classic UI are now 50% wider - Life Leech resistance no longer adds to the Vitality Resistance stat - Energy Leech effects no longer factor into the DPS estimate - Secondary resistance stats no longer display numbers above the resistance cap + Added (dynamic) cooldown display to skill tooltips - Changed main menu screen to an updated version of the original TQ look - Updated loading screen art - Adjusted position of mastery description window + Redesigned Knossos labyrinth minimap EFFECTS ------- - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles + Improved look of Elemental staff projectiles (and adjusted speed) + Added several new effects to player skills (see below) + Added arrow effects to several unique bows (see below) + Added damage effects for Energy Burn and Vitality Decay + Added a Mana Burn damage indication effect + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect - The aura effects of Onslaught are a bit more transparent - Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects + Added a glow effect to enemy Blood Pact aura - Fixed wave effects on Apollo s Lyre skill - Improved chain effect of Regrowth - Dissemination - Monster lightning auras now display an activation effect - Fixed wave effect on Cerberus Roar - Fixed effect on Nightmare s Hypnotic Gaze + Improved Megalesios Statue effects + Improved Dark Obelisk effects - Fixed death effects of several enemies and bosses + Added more vibration effects SOUNDS ------ - Fixed excessive Satyr grunts - Fixed excessive Maenad screaming - Fixed sound selection bug that resulted in some never being played + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Life Leech sounds - Reduced sound volume on Nightmare s Psionic Beam - Various unique helmets now make helmet instead of circlet sounds - Centaur helmets now make leathery sounds - Cloth headgear now makes cloth sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Fixed sound on Anouran Chain Heal skill - Fixed sound on Empusa Freeze skill - Fixed sound on Limos Consume Life skill - Fixed sound on Lost Souls Life Drain Ward - Fixed sound on Act 4 heroes Frenzy skill - Fixed sounds on Arcane Mirror s triggered ability + Gave Dragonian Reflection a distinct sound effect + Added sounds for the Nymph s Overgrowth skill + Added sound for Core Dwellers walking through water TEXTS ----- - Fixed a number of typos and inconsistencies in stats, item names and quest texts + Adjusted the names of some damage types and other variables for clarification - Fixed some mistranslations and wrong item genders in German and Russian - Amended missing translations for complete localization in 11 languages MODDING ------- + Removed all database record modification restrictions from loaded mods - Fixed chhanges to Act 4 quests not being registered in loaded mods - Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Integrated Steam Workshop into the game and added a Steam Workshop Tool + Merged all TQ records into the IT database + Created 20+ uniquely named proxies in side locations throughout the world + Passive skills can now have Damage Absorption as an ability + Enabled dbr-based modding of the Main Menu s lights, music and sounds + Enabled advanced modding of HUD elements and the HUD style list - Fixed issue of existing characters being unable to use added stash space + Charon s Oar mesh can now be used for staves - Updated Templates with the new caps and other functions QUESTS ------ - Hades Generals Quest reward now works properly - Stygian Lurker Quest reward now works properly - Reward for "News of Treasure" quest now always corresponds to difficulty - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs Can now award unique amulets on Normal difficulty - Terracottas Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers Correctly awards rigid carapace charms now - Rhodos The lighthouse worker now wears greaves instead of "creaves" - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus Fixes to ballista shot and wall + Quest items are now a different hue of purple to distinguish them from legendaries + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) ENEMIES ------- - Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction - Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances - All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Fixed mesh-ralated projectile targeting issues on multiple enemies and pets - Fixed a lot of monsters being unable to flee when feared - Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary + Satyrs now run slightly faster in Epic and Legendary - Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set) - Traps are no longer immune to nets or freezing - Supplemented several referenced but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids lair - Corrected some Machae Archer spawns in ToJ Hades Palace - Fixed Djinn Blood Sisters appearing in only 1% of all games + Gave Dactyls heroic loot and XP rewards - Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos - Inceased health of Tomb Rot monsters by 400% - Added chances to deflect projectiles to Giant Turtles and Guardian Statues + Ascacophi received some projectile resistance - Sandwraiths can no longer be confused by too many projectiles - Cerberus poison clouds are now also "Beast" type - The Cyclops brothers now carry weapons corresponding to the current difficulty - General Ptch k k ath is now a pale formicid like his peers - General Yrr tik is now a non-pale formicid hero (with proper loot) - Inzu is now a Demon like his fellow Dune Raiders - Odontotyranni (beasts) no longer drop Demon s Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr tunkah" no longer freezes when casting an ability - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools - Swapped the names of Gorgon Profaners and Geomancers + Eurynomi are more colorful + Skeletons can be female + Added new alert animations to various enemies - Enabled unused death animations on various heroes + Added Ant Lion hero + Improved looks of Centaur heroes - Fixed missing level 43 version of Prince Ch kik t (Arachnos hero) - Common Arachnoi may now use spears + Added Hyena hero - Added spawn chances for Nesis Fleshmender (Satyr hero) - Added spawn chances for Sehr tunkah (Shadowstalker hero) - Added spawn chances for Ratman Sappers - Slightly reduced early Monstrous Boar spawns + Added Champion and Hero spawns to some side quest monster groups + Lysia Spellbreaker (Maenad hero) now spawns and has the right name - Fixed low health of Zombie heroes + Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef + Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef + Added two new Zombie heroes + Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Added a second Minotaur hero - Xaktil Etherweb now has the right name + Added Orthrus hero + Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Added two new Mummy heroes + Added Eurynomus hero + Added a second Shadowstalker hero - Fixed tiny weapons on Scorpos heroes + Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Added a Reptilian hero + Added a Jackalman archer hero - Adjusted attack speeds of Reptilian Overseers and Jackalman archers + Common Dune Raiders learned to dodge attacks + Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + Added two new Dune Raider heroes + Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika + Sandqueen Masika is now a boss + Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn + Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn - Cenon the Stormborn is now immune to fire (not really p) - Tweaked Ichtian Bonecaster AI Life Drain AoE attack + Added Neanderthal Shaman hero + Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom + Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely + Adara the Lovely (Djinn Hero) also learned some extra skills + Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na Arak + Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na Arak + Added two non-sorcerer Dragonian heroes - Improved Anouran sight range + Added a special Dark Obelisk + Added Saberlion hero + Added Crypt Worm hero + Added a new hidden boss ENEMY SKILLS ------------ + Act 1-3 breath attacks are now all based on waves rather than projectiles - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling + Some heroes and bosses now have a cleaving melee attack + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations - Troglodyte Stonegrinders now use their Cold Enchantment skill - Dark Obelisk Strength of minion souls now corresponds to their level - Desert Hags Fixed Barrage upgrade for their Flamesurge skill - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans Fixed Torrent upgrade for their Iceshard skill + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards + The Flaming Boarman now casts Flaming Earthfury at long range - Lowered the Minotaur Lord s Earthfury damage adjusted projectile + Neb Khemi can now cast Circle of Power - The Jackal Shaman in Khufu s Pyramid now uses his Stoneform skill + Medusa s Petrification skill now has a hit effect, and does petrification instead of stun damage - Fixed delays on poison cloud chest-traps - Removed mana reserved from monster lightning buff - Added Life Leech component to Melinoe Blood Drain spells - Fixed Poison enchantment on Letha (Harpy Hero) - Fixed Wraith Shell skill on Akiiki (Jackalman Hero) - Fixed Skeleton Mages Fireball spell - Fixed Ratman Sappers Bomb spell - Fixed values on Aktaios fireball + Scorpos now use their pincers in combat + All Reptilians now have a bite attack - Fixed Reptilian tail and shield attacks - Fixed animation freezing on Reptilian mages A.I. ---- - Tweaked A.I. of all player pets (some fixes, generally more aggressive) - Improved enemy pet summoning behavior + Birds are now likely to move upon being hit - Wild animals pursue for longer + Centaurs with bows now move out of melee + Non-undead mages keep away from melee more and have a chance to target players over pets + Harpies and Sandwings tend to fly away when hurt + Bosses in open spaces have more flexible leashes - Ranged ghosts are more elusive - Flying enemies roam around more - Gorgon Queens are more likely to help each other - Ranged heroes and quest monsters generally act smarter PETS AND ALLIES --------------- + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages + Added adequate Epic and Legendary character levels for all pets (at +30 and +50) - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets + Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items) - Sylvan Nymph damage now scales correctly beyond level 18 - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King can now use Arcane Blast at levels 1-4 - Liche King s Sould Blight now has a sound and new hit effect - Liche King now shares general Undead resistances + Outsider now has a pet icon and can be given orders - Outsider s Storm Surge buff is displayed in the UI - Outsider s attack damage now increases past level 15 - Pets no longer hate egyptian obelisks - Increased the distance at which converted monsters teleport to the player - Elysian Archers can now use damage bonuses on their arrows - Athens spearmen now carry spears - Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses SHRINES ------- - Combat Marker Fixed poison damage buff - Health Shrine Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects - Combat, Frostbite and Thorn Shrine buffs now also affect the respective player s pets ======================= PLAYER SKILLS ======================= EARTH MASTERY ------------- Earth Enchantment + Now also increases Burn Damage + Radius increases by 10% per additional level - Unified all non-trance aura cooldowns to 4 seconds Volativity + Now also increases Burn Damage + Also increases Physical Damage (half as much) Heat Shield - Now aborbs a percentage of Fire Damage for 100 seconds Stoneform - Rock effect time now equal immobility/protection time - Grants an extra 3 Life Regernation per additional level - Life Regeneration starts at 10 Stoneform ~ Molten Rock - Inflicts an extra 3 Fire Retaliation Damage per additional level + Also adjusted time and added new effects Core Dweller ~ Wildfire - Now does Burn Damage per second rather than Fire every second Volcanic Orb - Increased radius by 0.5m (to 3m) Volcanic Orb ~ Conflagration - Increased radius by 1m (to 4m) - Increased Burn Damage by 150% Volcanic Orb ~ Fragmentation - Reduced radii by 1m (to 2m) - Changed fragment explosion effects to better represent the AoE Ring of Flame + Added new effect that better represents the radius - Increased damage by 50% - Changed Mana Cost per second to 20% of damage inflicted Ring of Flame ~ Soften Metal + Causes % OA Reduction instead of x Reduced Physical Damage - Changed Mana Cost per second to 20% of damage inflicted Flame Surge - Added new animation, slightly increased range, adjusted cast distance + Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds Flame Surge ~ Barrage - Increased Burn Damage by 100%, with a +-50% variance - Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of % + Reduces Flame Surge mana cost according to the skill s description Flame Surge ~ Flame Arch - Adds more Fire Damage (half of Flame Surge s numbers) rather than increasing Fire by a percentage + Adds a 5% chance for 1 second of fear HUNTING MASTERY --------------- Scatter Shot Arrows + Now do 80% of their damage as Bleeding over 3 seconds Gouge - Increased Bleeding Damage by 50% Take Down ~ Eviscerate - Increased Bleeding Damage by 150% |Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling. Study Prey ~ Flush Out - Now also lowers Bleeding Resistance Wood Lore - Now gives 30+32/level DA instead of % increases Ensnare - Reduces DA by 300 instead of 33% - Removed (periodic) pierce damage - Increased duration gains with higher levels + Stopped net from turning with the target Ensnare ~ Barbed Netting - Increased Bleeding DPS by 50% - Made bleeding time correspond to net time - Lowered initial damage by 15 but inflicts an extra 3 per level Monster Lure - Increased size - Reduced health by 33% - Reduced anger generation outside of Provoke radius - Fixed projectile targeting + Added death sound death effect Monster Lure ~ Detonate - Added a sound + Made the skill one 6m radius explosion with a new effect - Added an extra 100% Fire Damage and 100% Physical Damage + Added 1s of Stun + Added difficulty-based damage multiplier ROGUE MASTERY ------------- Envenom Weapon - Now does its damage over 3 seconds instead of 6 Envenom Weapon ~ Toxin Distillation - Switched +% Poison and +%Duration buff values Envenom Weapon ~ Mandrake - Halved chance of confusion Poison Gas Bomb - Does 33% more Poison Damage and over 4 seconds Poison Gas Bomb ~ Shrapnel - Does 33% more Bleeding Damage and over 4 seconds Open Wound - Adds an extra 12 Bleeding over 3 seconds per level Calculated Strike + Empowered arrows pierce through all targets Calculated Strike ~ Lucky Hit - Activation chance increased to 44% - Physical Damage increased by 100% and does an extra 6 per level - Pierce Damage modifier increased by 20% per level - Now does 100% increased Bleeding Damage and over 3 seconds Lethal Strike ~ Mortal Wound - Damage numbers for levels 11 12 are now consistent with the rest Lay Trap / Improved Fire Mechanism - Moved the extra health from IFM into the base skill (also +100, at +5 per level) Lay Trap ~ Rapid Construction - Now scales correctly at levels 11 12 - Cooldown is reduced by 1 second per level instead of using -%recharge Disarm Traps - Now also works against Constructs - Bonus damage now scales from +20% to +240% - Damage reduction now scales from 10% to 80% Throwing Knives + Cooldown is reduced by 0.4 seconds per level - Chance to pierce was set to 10% Throwing Knives ~ Flurry of Knives - Increased energy cost by 200% - Halved +% Pierce Damage bonus STORM MASTERY ------------- Storm Nimbus - Increased Cold Damage by 50% + Now grants half of ist basic effect to all pets Storm Nimbus ~ Heart of Frost + Now also increases Frostburn Damage Storm Nimbus ~ Static Charge + Now also increases Electrical Burn Damage Energy Shield - Now aborbs a percentage of Cold and Lightning Damage for 100 seconds Energy Shield ~ Reflection - Added values for levels 11 12 - Increased base chance to reflect from 5% to 25% - Doubled the amount of damage reflected Thunderball - Increased Lightning Damage by 100% - Initial maximum damage lowered by 30 in favor of a +3 per level increase + Reduces Defensive Ability by 25% for the duration of the stun Thunderball ~ Concussive Blast - Increased Lightning Damage by 100% Freezing Blast - Lowered Damage Absorption to 70% + Frozen enemies have -100 Physical Resistance (Absorption still applies) + Radius increases by an extra 0.1m per level - Does Frostburn Damage instead of Cold Damage every second Storm Wisp ~ Eye of the Storm - Removed redundant damage protection info Spell Breaker + Added new effect fixed sound - Projectile now hits instantly and thus more reliably - Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical Spell Breaker ~ Spell Shock + Now inflicts some Electrical Burn Damage for the duration of the Disruption DEFENSE MASTERY --------------- Colossus Form - Now has a +%Life modifier instead of giving +x Life Battle Awareness - Increased Defensive Ability bonus by 150% Battle Awareness ~ Iron Will - Added resistances against Sleep and Conversion of pets - Lowered initial value to 20% Batter ~ Rend Armor - Increased Armor Reduction by 200% Rally - Increased initial heal by 200%, minus 300 + Added new cast effect Adrenaline - Duration now scales from 10s to 17.5s Quick Recovery - Block Recovery Time Reduction lowered to 25-81% Shield Charge - Improved animation Pulverize - Reduced physical damage by 50% Shield Smash - Now reduces DA by 50% on all levels + Added physical damage equal to that of Disable + Added individual player animations Concussive Blow - Stun modifier returns increase with each level + Now also works with axes WARFARE MASTERY --------------- Battle Standard ~ Triumph - The debuff now works as intended Tumult - Now does its Bleeding Damage over 3 seconds Cross Cut - Now does 50% more Bleeding Damage over 3 seconds Duel Wield + Adds 10 Physical Damage to both hits Weapon Training - Now gives 30+32/level OA instead of % increases War Wind - Damage range expanded from -28% to +49% War Wind ~ Lacerate - Now does its Bleeding Damage over 3 seconds - Corrected skill description Battle Rage - OA Bonus reduced to 33% - Adds 2 extra physical damage per level Battle Rage ~ Crushing Blow - Adds 8-11 extra physical damage per level Battle Rage ~ Counter-Attack - Increased Retaliation Damage by 200% Onslaught - Corrected skill description - Lowered physical damage bonus to compensate for the skill doubling the effect + Now also increases arrow speed by 15-114% Onslaught ~ Hamstring - Halved %DA reduction values to compensate for Onslaught doubling their effect War Horn ~ Doom Horn - Armor Reduction increased by 100% SPIRIT MASTERY -------------- Deathchill Aura- Ravages of Time - Replaced (dysfunctional) physical/pierce reduction with % damage reduction. Death Ward - Adjusted health gains to increase exponentially (up to 990) + Now also grants 3 seconds of Damage Absorption, increasing with level Enslave Spirit + Cooldown is shortened by 9 seconds with every level - Lowered Duration gains per level by 1-2 seconds Dark Covenant + Added new activation effect - Augmented aura effect with one corresponding to the icon Spirit Ward - Adds an extra 1% protection from Undead per level + Added new activation effect - Improved aura effect Spirit Ward ~ Spirit Bane - Damage to Undead now scales from +20% to +119% Liche King + Improved animations and death effect - Generally tweaked skill use + Added new Soul Blight explosion effect Liche King ~ Death Nova - Fixed 60s delay time (per enemy) before being used - Adds an extra 1% Life Reduction per level - Improved Sound Liche King ~ Arcane Blast - Mana cost reduced by 67% + Projectiles carry all damage bonuses Life Drain - Adds an extra 10 Vitality Damage per level Summon Outsider - Reduction to Enemy s Health on Ether Strike now scales with level, from 30-49% Vision of Death - Changed Damage Reduction from absolute to % based + Chance to Fumble was expanded to include ranged attacks - Made Chance to Fumble durations scale along with Damage Reduction duration Circle of Power + Now spawns a Spirit Totem with a 6m aura - Does no more damage to Undead - 60 second cooldown + Grants +100% Vitality Damage + Grants +100% Life Leech + Reduces Recharge times by 15-60% + Reduces Energy Cost by 15-60% + Increases Casting Speed by 15-60% + Added new effects - Updated description Ternion Attack - Now modifies all damage types on the projectiles Ternion Attack ~ Arcane Lore - Mana cost increases by 1 per level rather than 0.5 NATURE MASTERY -------------- Plague - Now does regular Poison damage rather than Instant Poison Plague ~ Fatigue - Added missing life and damage reduction values for levels 11 12 - Uses Reduced Damage rather than giving a negative Physical Damage bonus Regrowth ~ Dissemination - Slightly adjusted scaling to be congruent with that of Regrowth (at 75%) Sylvan Nymph - Default attack Maximum Damage increases by an extra 2 per level + Default attack %Life Reduction increases by 0.1 per level Sylvan Nymph ~ Overgrowth - Absorption amount now scales from 78 to 873 + Added Mana Costs scaling from 8-53 + Improved effect + Added individual cast animation - Further improved casting behavior Sylvan Nymph ~ Nature s Wrath - Elemental Damage increases by an extra 2 per level Heart of Oak ~ Tranquility of Water - Activation chance increased to 9% per skill level Regrowth ~ Accelerated Growth - Cooldown reduction now scales from 18% to 80% + Also reduces base cooldown directly by 0.33 seconds per level Briar Ward - Thorns skill now scales through 20 levels instead of 6 Briar Ward ~ Stinging Nettle - Poison Retaliation increased by 100% Briar Ward ~ Sanctuary - Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration - Grants 10-32 Life Regeneration rather than giving +% Life Regeneration DREAM MASTERY ------------- Premonition - Gives 15+16/level OA and DA instead of % Distortion Wave - Total slow effect now scales with level from 15%-60% Distortion Wave ~ Chaotic Resonance - Now adds more direct Physical Damage (same amount as the base skill) instead of giving +% Distortion Wave ~ Psionic Immolation - Electrical Burn Damage reduced by 20% Psionic Touch - No longer requires a weapon Psionic Touch ~ Psionic Burn + Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level Phantom Strike ~ Dream Stealer - Physical Damage bonus reduced by 40% Distort Reality ~ Temporal Rift - Electrical Burn Damage reduced by 33% - Petrification duration increases by 0.25 seconds less per level Distortion Field + Added % Damage Absorption at half the amount of the absoulte Absorption Nightmare ~ Hypnotic Gaze + Now also causes 6-50% Reduced Resistances for the duration of the Confusion ==================== ITEM SECTION ==================== ITEMS GENERAL ------------- - Added missing itemlevel stat to many common and monster items - Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode - Fixed common torso armors being invisible on Satyrs - Common legendary A4 mage armor no longer requires strength - Most staves are now correctly labeled "very slow" - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Removed a number of abusable test items from "Sandbox" folder ITEM DROPS ---------- - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas can now drop - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing s Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia s Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer s Gift set Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades Vortex does not drop rings anymore - Cerberus poison clouds do not drop rings anymore - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often - Djinn MI armbands drop more often CHESTS ------ - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests - Increased the amount of golden chests found in the Valley of Kings + Added a bonus dye to the Secret Passage chest SHOPS ----- - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls + Satyr merchant in Parnassus is more friendly ;) SETS ---- + Hector s Spear, Flashing Helm and Shimmering Shield are now a set + Templar s Brain Cage and Armor are now a set + Thoth s Mark and Shadow are now a set + Vest and Clasp of the Pythia are now a set + Achilles Armor, Shield and Spear are now a set + Black Pearl Ring, Pendant and Bracelet are now a set + Jade Clasp, Band and Totem are now a set + Crystal Bracelet, Ring and Totem are now a set + Bracers and Greaves of the Argonauts are now a set - Theban Panoply Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items - Legend of Fu Xi Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items - Necromancer s Habiliment Added Poison Resistance in addition to Life Leech Resistance, doubled Life Mana bonus - Oracle s Garments Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items - Ramses Royal Armor Added 4%/8% Life Reduction at 4/5 items - Gladiator s Creed Doubled Physical Resistance bonus, added 50% Bleeding Resistance - Lazarus Armor Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items - Memnon s Raiment Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items - Alexander s Panoply Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles - Aspect of the Wild Added 25% Cooldown Reduction at 4 items - Bane of Messina Fixed name, added 7% Damage Converted to Life - Crystalline Array Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items - Pyromancer s Guard Also increases Burn Damage, now grants Pierce Resistance along with Fire - Firewalker s Suit Also increases Burn Damage, and Fire retaliation damage - Habiliments of the Druid Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items - Warden s Charge Adds 7-14% Life Reduction at 6 items - Umbral Raiment Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items - Umbral Raiment Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech - Shadowguard Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6 - Raiment of the Storm Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance - Tempest Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items - Armor of Troy Added 33% Bleeding Resistance at 2 items - Nemean Lion Hide Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items - Armor of the Immortal Guard Doubled %Piercing bonus, also dodges projectiles - Safeguard of the Mantis Now affects Total Speed, also dodges projectiles - Labyrinthine Warsuit Grants Stun Resistance along with Pierce Resistance, Shield Block x3 - Pride of the Jade Palace Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5 - Rogue s Cover Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage - Assassin s Cover Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage - Hunter s Armor Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4 - Tracker s Armor Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4 - Warrior s Panoply Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus - Conqueror s Panoply Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus - Adept s Regalia Added 10% Elemental Resistance at 3 Items - Archmage s Regalia Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15% - Gebel Tjauti Fixed poison damage set bonus, also increases Bleeding Damage - Panoply of the Moirae Doubled Damage and Resistance bonuses - Vestments of Erebus Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520 - Dreamweaver s Regalia The Harbinger Grant 10% less resistances at 5 items - The Ordu Added 8% Life reduction at level 3 - Plouton s Vestments Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration + Added a new item set that can be acquired by completing quests RELICS CHARMS --------------- + Hermes Sandal (unused Act 1 relic) can now drop - Hermes Sandal Fixed completion bonus on Normal - Generally fixed poison damage buffs on relic charm completion bonuses - Anubis Wrath Fixed completion bonused for fire damage - Anubis Wrath Fixed bitmaps of completed version - Bat Fang Fixed fire damage completion bonus on Normal - Blade of Thanatos Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece Fixed -%energy cost - Heracles Might Fixed +% damage and strength bonuses - Raptor Tooth Increased Physical bonus to 20%/30% in Epic/Legendary - Artemis Bowstring Added Projectile Speed bonuses equal to attack speed bonuses - Peng Claw Adjusted Physical Damage maximum of Epic version to 50 - Zeus Thunderbolt Fixed elemental damage completion bonuses - Zeus Thunderbolt Doubled +% Lighting bonus, also increases Electrical Burn Damage - Prometheus Flame Added damage variance, also increases Burn Damage - Chill of Tartaros Increased slow to 21%/27% in Epic/Legendary - Venom Sac Reduced Poison Duration to 3 seconds - Amun-Ra s Glory Added +10% Health and Energy modifiers - Spectral Matter Increased Mana Leech Duration to 3 seconds - Udjat of Horus Increased Armor bonus to 9%/12% in Epic/Legendary - Boar Hide Now grants 15/30/50 Armor in Normal/Epic/Legendary - Yen-Lo-Wang s Bloodleting Saber Claw Bleeding Damage increased to 150-200% - Shen-Nong s Dark Medicine Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac s - Iron Will of Ajax Added Sleep Resistance - Archimedes Mirror Increased Reflection to 100% and chances to 12%/18%/24% - Djed of Osiris Damage vs Undead is now in % - Persephone s Tears Increased Less Damage From Undead to 75/150/225 AFFIXES ------- - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Adjusted all affixes and completion bonuses to 3 second Poison Durations - Buffed low-end Damage affixes / completion bonuses - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Adjusted armor suffix randomizer weights - Fixed affix tables on various Epic monster legwear - Fixed mastery affix chances on staves + Staves may now grant +1/+2 to Dream mastery + Spears may now grant +1/+2 to Rogue mastery + Staves can now grant +% Damage vs Undead or Demons - Staves no longer drop with +x Strength suffixes - Maces and Axes no longer drop with +x Intelligence suffixes - Bows no longer drop with Offensive Ability suffixes - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus - Ritual Prefix No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers - Mobility impairment resistance suffixes are now rare (green) - Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment - Suffixes of Discipline/Willpower/Fortitude Now also grant Disruption Resistance - Suffixes of Energy/Spirit/Essence/Mana/Power Doubled Mana bonus - Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration Added 2-4 baseline Health Regeneration - Suffixes of Frost/Ice/Rime/Winter Also increase Frostburn Damage - Suffixes of Fire/Flame/Sulfur/Brimstone Also increase Burn Damage - Suffixes of Lightning/Thunder/Storm/Tempest Also increase Electrical Burn Damage - Suffixes of Decay/Corrosion/Dissolution/Ruin Doubled Armor Reduction - Suffixes of Needles/Thorns/Barbs Doubled Pierce Retaliation - Suffixes of Reprisal/Retribution/Vengeance Doubled Life Leech Retaliation + Added/restored defensive affixes Kingly (armor regeneration) and of the Mammoth (+% Life) + Added/restored offensive suffixes of the Siren (mana burn confusion) and of the Betrayer (resistance reduction) MONSTER ITEMS ------------- - Barbarian Greaves / Gogs now properly attach to Troglodyte legs - Overseer s Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode - Overseer s Crest (Reptilian) now correctly buffs Earth Enchantment - Rat s Track greaves give more levels to Art of the Hunt in Epic and Legendary mode - Sorted out some inconsistencies with Gigantes monster gear + Prowler s Cuffs Greaves (Tigerman) Created new textures fitting the torso - Stonebinder s Cuffs now grant 10 Elemental Resistance on all difficulties + Stheno s Widsdom Created normal and legendary versions which now drop from Gorgon archers - Fixed itemlevels of Epic and Legendary MI bows - Bandari s Helm Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran) Resistance reductions now correspond to difficulty - Batrachos Greaves Now grant +x DA instead of +%DA modifiers - Ceremonial Bracers (Mummy) Rat s Clap now give 10% Attackspeed on normal as well - Dune Raider Harness Removed (negligible) life leech retaliation - Enforcer s gear (Boarman) is now green instead of white - Ethereal Cage (Wraith) Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy) Removed stun resistance (property of the MI version) - Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts - Folg (Trogldyte) Thunderclap skill levels now correspond to difficulty - Porphyrion s Helmet (Gigantes) now drops - Homados (Machae) Attack speed bonus fixed - Hood of the Magi (Satyr) Fixed dex requirement on Legendary (146, not 164) - Ismene s Bracers (Lamia) now have an armor value - Ismene s Helm (Lamia) Fixed poison damage bonus - Mbuti s Advocate (Anouran) Life regeneration now corresponds to difficulty - Outrider s Buckler (Centaur) Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider s Buckler (Centaur) Removed static dexterity requirmenet - Rancor (Gigantes) Vitality damage now corresponds to difficulty - Scepter of the Liche King Adjusted base damages across difficulties - Scepter of the Liche King Changed the energy regeneration to 1.3 on Epic - Staff of the Magi (Satyr) Changed the energy regeneration to 1.3 on Epic - Schlilsh s Skinner (Anouran) Bleeding damage now corresponds to difficulty - Sentinel s Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman s gear (Neanderthal) Fixed cooldown reductions - Soldier s Skullplate Myrmigki Crown (Formicid) armor values fixed - Tiger Claw Adjusted OA bonuses - Vagabond s Shirt (Ratman) Fixed doubled dexterity requirement reduction for weapons - Warchief s Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) - Deathweaver s Legtip Poison Duration reduced to 3 seconds, added +50% Variance + Added individual colors for regular and infrequent monster items + Monster items, unless broken, now always have at least one affix UNIQUE HELMETS -------------- - Labyrinthine Helmet Doubled Stun Resistance - Obsidian Helm Doubled Lightning and Damage Resistance - Ramses Headdress Doubled Fire Resistance and Fire Retaliation Damage - Shroud of the Night Doubled Dexterity bonus, now also protects from Mana Leech - Babylonian Helm Now gives an extra 100 Offensive Abiity - Crag Doubled chance of Damage Resistance - Lazarus Helm Doubled Defensive Ability, Lightning Retaliation x10 - Imperial Helm Doubled Resistances - Mede Cap Doubled Chance to Dodge - Apple Bearer s Cap Pierce Resistance x3, added 11% Physical Resistance (whole set) - Helm of the Firewalker Doubled Health Regeneration and skill bonus, always retaliates (whole set) - Shrieking Helm Doubled Resistance and Retaliation chance + Memnon s Guard Now grants Rally level 3 - Jade Crested Helm Doubled Pierce Resistance and Chance to Dodge - Druid s Wreath Doubled all values, added 10% Protection vs Beastmen + Trojan Helm Now grants Battle Standard level 1 - Warden s Helm Doubled skill bonuses - Hunter s Helm Tracker s Hood Grant lightning resistance rather than damage (like other items from the sets) - Shadowmeld Doubled all values - Shroud of Shadows Now gives +2 to Nightshade and Mandrake - Ao-Chin s Red Cap Now gives +4 to Soften Metal - Blue War Crown Doubled strength bonus, OA and DA - Helm of the Sphinx Doubled all values + Ptolemy s Crested Helm Now grants Call of the Hunt level 1 - Warrior s Brain Cage Added a 6% chance of 100% Physical Resistance - Athlon Now increases experience by 25% - Chiron s Gaze Regrowth skill increased to level 4 - Conqueror s Brain Cage Added 12% chance of 100% Physical Resistance, now grants +2 to both skills - Assassin s Shroud Now grants +3 to both skills - Helm of the Nemean Lion Now adds +4 to Call of the Wild - Helm of Odysseus Chance of Retaliation increased to 66% - Huo Quibing s Helm Doubled Energy Cost Reduction - Bone Helm Doubled all values - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection - Legionnaire s Visor Added 60% Slow Resistance - Hector s Flashing Helm No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52. - Hector s Flashing Helm Doubled chance of Damage Resistance UNIQUE CIRCLETS --------------- - Crown of the Elements Always retaliates - Emerald Crown Doubled Retaliation Chance - Chromatic Diadem Reduced resistance bonuses by 7% - Red Crown Doubled Fire Resistance, now also increases Burn Damage - White Crown Now gives an extra 100 Defensive Ability - Crown of Erebus Energy Absorption x3, Regeneration x3 - Crown of Erebus and Dreamweaver s Crown are now of "epic" rarity - Pyromancer s Circlet Now also increases Burn Damage, doubled Fire Resistance and skill bonus - Priest s Hood Regrowth skill increased to level 8 - Umbral Crown Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3 - Shadow Veil Added 20% Elemental Resistance, now grants +2 to Ravages of Time - Circlet of Storms Dubled resistances and skill bonus - Hesione s Golden Veil Now simply grants +50% to all Elemental Damage (including the burns) - Gaze of Carnus Added 60% Vitality Damage Resistance - Battlemage Circlet Added an extra 200 Defensive Ability (whole set) - Orpheus Garland Increased Mind Control duration to 15s - Pluto s Crown Doubled Recharge Reduction (whole set) - Tiresias s Guide Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind UNIQUE ARMOR ------------ - Heart of the Mountain Now buffs Brimstone rather than Volativity - Theban Cuirass Doubled Fire Resistance and Defensive Ability - Obsidian Breastplate Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance - Bladeflinger s Armor Doubled Dexterity and Attacks Speed bonuses - Maron s Garment Doubled Armor Value - Ramses Coat Doubled Retaliation Damage - Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4 - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8 - Huo Quiao Armor Shield Block bonus x3 - Babylonian Armor Now gives an extra 100 Offensive Abiity + Ren Lei s Pride Now grants Refresh level 2 - Banded Plate of Verei-Te Doubled chance of resistance + Lo Ren Cuirass Now grants Study Prey level 2 - Mantis Plate Doubled Pierce Resistance, added 25 Bleeding resistance - Flame Skin Also increases Burn damage, doubled Retalitation damage - Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance - Trojan Cuirass Doubled Strength, DA and %Armor bonuses + Gildanthar Now grants Heart of Oak level 4 - Breastplate of the Firewalker Always retaliates (whole set) - Thracian Cuirass Bolt Trap skill level raised to level 6 - Apple Bearer s Mail Added 11% Physical Resistance (whole set) - Brinne s Redemption Protection vs Undead is now in % - Breastplate of the Sphinx Doubled all values - Breastplate of Xanthus Now also increases Frostburn and Electrical Burn Damage, Retaliation x10 - Chu s Quiver Doubled Pierce Resistance and Pierce Damage bonus - Fu Xi s Armored Chest Added 70% Bleeding Resistance - Rogue Cover Doubled Health bonus and Defensive Ability - Hunter s Armor Doubled Health bonus and Defensive Ability - Warrior s Plate Doubled Health bonus, now 6% chance of physical resistance - Cuirass of Retribution Pierce Retaliation x4 - Lifeshroud Added 70% Vitality resistance - Armor of the Burning Blade Also increases Burn Damage, doubled DA - Armor of Khephuris Also increases Electrical Burn Damage, doubled DA and retaliation + Soulshield Chiton Now grants Spirit Ward level 4 - Tylderon s Breastplate Now also increases Burn Damage + Takeshi s Kimono Now grants Trance of Convalescence level 5 - Huo Qubing s Cuirass Added 30 Fire, Pierce and Bleeding Resistances - Assasin s Harness Doubled Health bonus, skill bonus and Defensive Ability - Tracker s Armor Doubled Health bonus, skill bonus and Defensive Ability - Bone Breastplate Doubled Skill bonus and Elemental Resistance - Crystalline Armor Retaliation chance raised to 50%, skill bonus to +3 - Armor of the Crimson Guard Retaliation Damage x4, Heat Shield level raised to 5 - Vestment of Thom the Mad Speed bonus x3 - Horus Refuge Doubled Elemental Damage bonus - Minoxian Armor Gives +2 to both masteries, always retaliates - Conqueror s Plate Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills - Pelt of the Nemean Lion Adds +4 to Strength of the Pack, doubled attribute bonuses - Armor of Anubis Doubled Poison Resistance and Retaliation chance - Shroud of Eirene Now also increases Frostburn damage - Abyssal Plate Chance of Resistance x3 UNIQUE ROBES ------------ - Ephor s Garb Also increases Burn Damage - Augur s Drape Doubled Intelligence - Archon s Chiton Doubled Lightning Resistance and DA - Fire Blossom Also increases Burn Damage - Vest of the Wandering Goat Replaced Confusion Resistance with Chance to Confuse - Pythia s Vestment Doubled Elemental Resistance - Robes of Erebus Doubled Pierce Resistance - Vestment of the Malign Spirits Doubled Retaliation Chance - Darkseer Doubled skill bonuses - Pyromancer s Robe Doubled Fire Resistance - Adept s Mantle Doubled Damage Resistance - Galesong Also increases Frostburn and Electrical Burn damage - Shei-Do s Robes of Insight Grant +3 to Trance of Empathy - Robe of Storms Also increases Electrical Burn Damage - Raiment of Logos Elemental Damage x3 - Archmage s Mantle Doubled Damage Resistance - Feng Xao s Meditation Robes Added 100 Vitality Resistance - Battlemage Added an extra 200 Defensive Ability (whole set) - Pluto s Doubled recharge reduction (whole set) - Cloak of Zoroaster Chance of Damage Resistance x3 UNIQUE ARMGUARDS ---------------- - Chaosbane Added 20% Vitality Resistance - Bracers of the Firewalker Also increase Burn Damage, always retaliates - Jade Bracers Doubled Poison Resistance - Harmony The Frail Removed static intelligence requirement - Robes of Erebus Doubled Bleeding Resistance - Apple Bearer s Bracers Added 11% Physical Resistance (whole set), doubled Attack Speed bonus - Warden s Armguard Doubled Poison Resistance, added 17% Cold Resistance - Bracers of Troy Doubled DA and Attack Speed bonus - Fu Xi s Shackle Doubled Damage bonus + Shadow s Touch Effect always triggers, grants Vitality Damage to pets - Bracers of the Sphinx Doubled all values - Bracers of the Tempest Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus - Assassin s Bracers Grant +3 to both skills - Bone Bracers Doubled Cold Resistance and skill bonus - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed - Ordu Arm-guard Added 30% Attack Speed + Menelaus Grip Now grants Ensnare level 4 - Alexander s Bracer Doubled Pierce Resistance, OA and DA - Conqueror s Bracers Now consistently gives 40% block (instead of 4%) + Bracers of the Nemean Lion Grant Physical Damage to pets UNIQUE BRACELETS ---------------- - Glowing Bangle Also increases Burn Damage - Deathcuffs Doubled Resistances - Hierophant s Winding Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8 + Bone Bracelet Now grants Vitality Damage to pets - Crystal Bracelet Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast - Druid s Bracelet Doubled all values - Pyromancer s Bracelet Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus - Scholar s Bangle Doubled Requirement Reduction, less Energy Reserved x10 - Bracelet of Illumination Also increases Burn and Electric Burn Damage, intelligence bonus is now 20% - Bracelet of Pain Retaliation chance x3 - Bracelets of Storms Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus - Umbral Cuffs Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3 + Elementalist s Wrap Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets - Dreamweaver s Coil Added -15% recharge - Battlemage Bracers Added an extra 200 Defensive Ability (whole set), also affects Cast Speed - Nathus Bane Also increases Frostburn Damage - Lethargy Doubled chance of Retaliation - Coil of resilience Now grants 10 flat Life and Mana Regeneration rather than +20% - Permafrost Bracelet Fixed slow effect, added 10% chance of 3 second Freeze - Dragon s Breath Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch + Black Pearl Bracelet Now grants a health and armor bonus to pets - Truesilver Bracelet Doubled attribute bonuses + Senbi s Clasp Now grants Poison Gas Bomb level 10 - Pluto s Doubled recharge reduction (whole set) - Twisted Coil of the Parasite Doubled Life and Energy Leech - Bracelets of Aman Da Alos increases Burn Damage, now grants Spellbreaker level 6 UNIQUE GREAVES -------------- - Ramses Greaves Fixed Fire Resistance and doubled chance - Obsidian Greaves Doubled Defensive Ability and Damage Resistance - Greaves of Marathon Level requirement raised to 10 - Lazarus Greaves Added chance of Lightning Retaliation (same as Bracers) - Mantis Stride Doubled Chance to Dodge - Jade Greaves Doubled Poison Resistance - Babylonian Greaves Now give an extra 100 Offensive Ability - Greaves of Troy +100 DA, Doubled Movement Speed bonus - Apple Bearer s Greaves Added 11% Physical Resistance (whole set) and 11% Movement Speed - Shade Stalkers Added 20 Cold and Lightning Resistance - Warden s Greaves Doubled Dexterity bonus, Regeneration and DA - Greaves of the Firewalker Also increase Burn Damage, always retaliate - Sphinx Doubled resistance, Health bonus and Chance to Dodge - Warrior s Buskin Now grants +2 to Ardor - Shadow s Flight Added 15% Elemental Resistance - Fu Xi s Bindings Increased Poison bonus to 50% - Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus - Shadow s Flight greaves now have 180 armor like the rest of the set - Blackbeard s Booties Raised Level Requirement to 45 - Speed of the Wild Now gives +1 to Nature mastery (like the rest of the set) - Murkcrawlers Fixed Poison Resistance + Nebuchadnezzar s Greaves Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2 - Harbinger s Greaves Added 40% Vitality Resistance - Crystalline Greaves Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3 - Bone Greaves Doubled Fire Resistance and skill bonus - Conqueror s Buskin Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack - Greaves of the Nemean Lion Now also grant 80% Trap resistance - Hunter s Leg Guard Added 25 Bleeding Resistance - Tracker s Leg Guard Added 36 Bleeding Resistance - Alexander s Bracer Doubled Pierce Resistance and Chance to Dodge - Assassin s Cover Now grants +3 to both skills - Barbarian s Spiked Greaves Fixed run speed bonus UNIQUE LEGWRAPS --------------- - Necromancer s Leggings Added 10% Vitality Resistance - Seerwraps Doubled Intelligence Bonus - Wraps of Erebus Doubled Poison Resistance - Dreamweaver s Leggings Doubled all values except skill bonus - Adept s Leggings Added 30% Poison Resistance - Archmage s Leggings Added 50% Poison Resistance - Battlemage Greaves Added an extra 200 Defensive Ability (whole set) - Chthonic Legwraps Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction - Legguards of the Flameborn Also increase Burn Damage - Pluton s Wraps Doubled recharge reduction (whole set), Protection vs Demons/Undead is now % UNIQUE SHIELDS -------------- - Shield of the Royal Guard Grants +2 to Ancestral Horn - Mystic s Shield Retaliation Damages x3 - Thutmose s Buckler Doubled Pierce Resistance and Retaliation Damage - Stonewall Chance to Stun (on shield attack) x3 - Earthen Barrier Briar Ward level raised to 5 - Babylonian Shield Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now % - Frozen Buckler Now also affects Frostburn Damage - Sacred Crescent Shield Chance of Damage x3 - Shield of Balance Raised Reflection Chance to 50% - Heron s Gear Grants +2 to Rapid Construction - Scaled Serpent Shield Grants +2 to Toxin Distillation + Frostguard Now has a 5% chance to cast Freezing Blast on melee hit - Flowing Shield of the Euphrates Doubled Cooldown Reduction, Less Mana Reserved x10 - Jericho Reduced shield requirement reduction, other reductions increased to 20% - Volatile Shield Increased chance of retaliation to 25%, doubled Elemental effect - Moon Disc Elemental Damage bonus x3 - Mentuhotep s Shield Adrenaline level raised to 8 - Shield of Apis the Bull Fixed Stun Resistance (now 50%) - Essence Guard Doubled Leech Resistances - Shield of the Cobra Now does ist damage over 3 seconds, doubled Poison Resistance + Leatherskin Shield Now gives +1 to all skills in Hunting Mastery - Shield of Permathryn Doubled Protection vs Insectoids - Shield of the Hideous Visage Consolidated attack effects into a 50% chance of inflicting one of them + Eidolon Shell Now has a 2% chance to Summon Outsider upon being hit - Sun Disc Doubled Fire bonuses and damages, also increases Burn Damage - Alexander s Pelta Added 40 Reduction to Poison and Bleeding Durations, doubled DA + Abyssal Shield Now grants level 8 Flame Surge - The Greg Increased Health/Energy Regeneration to 10 - Scale of the Black Dragon Increased Rinf of Flame level to 6 - Aionios Lowered resistances from 80% to 60% each - Achilles Shield Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20% - Athena s Mirrored Shield Doubled Damage Reflection - Golden Shield of Pelaron Doubled Recharge and Energy Cost reductions, Energy Regeneration x10 - Hades Aspis Added +25% Vitality Damage - Hector s Shimmering Shield Fixed Stun resistance - Hephaestus Molten Shield Added 50-70 Fire Damage (shield attack) - Shield of the Fiery Legion Added 80% Vitality Resistance - Wall of the Damned Vision of Death level raised to 6, Reflection damage x3 - Fixed damage on Crest of Taurus and Hera s shield UNIQUE SWORDS ------------- - Patroclus Shortblade Doubled resistances - Cleopatra s Short Sword Now does its Poison Damage over 3 seconds - Marduk s Rage Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical - Teslos Lightning damage bonus increased to 150%, added +25% Damage vs Devices - Yin Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction - Yang Doubled AQ, added 20 Life Leech over 1 second - Wing Chun s Tear Doubled Elemental Resistance and Movement Speed bonus - Juque Chance to Dodge x3 - Spartan s Wit Added +25% Physical modifier - Katharsos Doubled Vitality Damage - The Reckoning Chance of +% Physical and Damage vs Demons x5 - Ammit s Fang Doubled Energy Burn - Bite of Anubis Does ist Poison damage over 3s - Blade of Ishtar Doubled chance of Reduced Damage - Ether Blade Added 25-28 Vitality damage, +25% Damage vs Magical - Oath Breaker Doubled proc chance - Sword of the Zhou Proc chance x4 + Chang-Kuo Lau s Steel Blur Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives - Fu Xi s Tail Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear - Fu Xi s Tail Replaced 5 Piercing Damage with 5% Life Reduction - Lindane Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds. - Despair Doubled Vitality Decay - Prophecy Also gives +2 to Psionic Touch - Sword of Damocles Added autocast to Thunder Clap, proc chance x3 - Griefmaker Doubled Pierce Ratio - Huo Qubing s Ceremonial Blade Added 7% Life Reduction - Silence Energy Burn x5, added 40-60 Electrical Burn Damage to proc + Amen-Ra s Magebane Added chance to cast level 8 Spellbreaker on attack - Thunderbolt Grants +3 to Static Charge - Mindrazor Doubled proc chance - Plissken Armor Reduction x3 - Stymphalian Talon Set bleeding duration to 3s, varies damage 100-200% instead - Theseus Inheritance Doubled Physical modifier + Thyestes Scheme Now grants level 4 Lethal Strike - Lord Seth s Chaos Blade Vitality Damage x3, doubled Mind Control duration - Sword of Eternal Darkness Chances to cause Fumbling and Sleep x3 - Drakaina Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds UNIQUE AXES ----------- - Obsidian Crescent Added 5% Life reduction - Brain Cleave Energy Burn x3 - Frostbite Also increases Frostburn Damage, added Frostburn to Freeze effect - Thresher Addded +75% Damage vs Plants - Mikros Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos) - Mikros Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids - Adranis Grants +2 to Temporal Flux + Chi You s Siphon Now grants level 3 Life Drain - Creeping Death Now does its Poison Damage over 3 seconds, +2 to Ravages of Time - Mesos Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids - Axe of Lesbos Doubled Damage Resistance, +1 to Accelerated Growth - Shadowbane Replaced Vitality Damage with 17% Life Reduction - Age Axe Doubled damages caused by proc + Snowblind Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit - Megalos Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids - Minoan Fire-Axe Also increases Burn, doubled Burn Damage maximum - The Monkey King s Greed Doubled Leech maxima - Lypikouri Doubled Bleeding Damage + Pangu s Axe Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills + Zaghnal Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike - Atropos Assistant Chance to proc +10% - Enkidu s Stand Chance of Fire Damage x3, +2 to Strength of the Pack - Gaia s Revenge 20% Pierce Ratio, racial bonus damage is now % - Torment 10% Pierce Ratio, Doubled Physical and Speed bonuses - Theogenes Onslaught Gives +2 to Onslaught - Cerberus Bite Now does its Bleeding Damage over 3 seconds - Scylla Always leeches, doubled Slow effect - Charybdis Doubled Slow effect - Axe of Tereus Always slows - Hiemal Decapitator Also increases Frostburn, does 25-35 Frostburn Damage over 1 second + Key of Elysium Now has a chance to summon Ancestors when attacking with it - Acheron s Touch Cold Vitality Damage x3, Disruption chance x5 - Phoenix Also increases Burn Damage, Burn Damage maximum x3 - Persephone s Caress Also increases Frostburn Damage - Pytho Now does ist Poison Damage over 3 seconds UNIQUE CLUBS ------------ - Bristlebash Added 10% Damage vs Beasts - Plague Feast Now does ist Poison Damage over 3 seconds - Ramses Scepter Now does its Poison and Burn Damages over 3 seconds - Lycergus Wisdom Doubled Requirement Reductions - Widowmaker Added 2s of Stun to damage proc, +1 to Poison Gas Bomb - Lei Gong s Winged Mace Added 8-56 Electrical Burn Damage over 4 seconds - Shatterbone Doubled chance of +% Physical, Armor Reduction x3 - Blackrock Mallet Also increases Burn Damage, doubled proc chance, +2 to Molten Rock - The Foreman Added damage variance to Vitaity Decay + Doom Herald Now grants level 5 Deathchill Aura - Warden s Wrath Now does its Poison Damage over 3 seconds - Cerberus Bone Now does its Poison Damage over 3 seconds, doubled proc chance - Sorrowbringer Now does its DoT over 3 seconds, increased proc chance to 15% - Scepter of the Sphinx Added 5-13% Life reduction - Kalar s Convincer Increased proc chance to 15%, +2 to Iron Will - Surge of the Tempest Also increases DoT, increased proc chance to 11%, doubled Lightning Damage - Blight Now does its Poison Damage over 3 seconds, +2 to Susceptibility + Hammer of the Sun Also increases Burn Damage, replaced Heat Shield with new Sunlight skill - Arcadion Judgment Doubled chance of Confusion and Energy Cost Reduction - Skullcrusher Added +2 to Crushing Blow - Shadesong Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding - Lykaion Malleus Also increases Electrcal Burn Damage - Demeter s Sorrow Doubled Cold Damage, +2 to Freezing Blast - Truncheon of Malice Doubled Vitality Damage + Sapros the Corrupter Poison duration reduced to 3 seconds, now bestows a -25% Health malus - Coven Nex Doubled Proc Chance - Prometheus Gift Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura - Hand of Hephaestus Alos increases Burn Damage - Horn of Tiamat Now does its Bleeding Damage over 3 seconds + Orion s Mace Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch + Iris Grants level 2 Distortion Field UNIQUE SPEARS ------------- - Fire Spike Also increases Burn Damage + Shadowsting Doubled Vitality Damage, grants level 2 Phantom Strike - Shiverblood Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds - Hoe of Destruction Plague level increased to 5 - Desert s Kiss Doubled Fire Resistance - The Eviscerator Added 50% variance to Bleeding, +2 to Open Wound - Babylonian Spear Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction - Spear of Argo Now affects total speed, +50% Damage vs Constructs - Nu Ba s Nagamaki Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire + Hu Hai s Pride Vitality Damage x3, grants level 5 War Wind - Qin Zi Ying s Lance Piercing bonus x3, doubled OA and DA - Apple Bearer s Spear Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction - Soul Spike Added 15% Life Reduction - Icefire Pike +1 to Flame Surge and Heart of Frost - Nubian Spear Now has a variable Pierce Ratio of 30-60% - Anendjib s Spear Added 7% chance of 150 Bleeding Damage - Defiler Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks + Herod s Reach Now grants level 1 Take Down - Penetrating Spear of Ko k Bi Added variance to Bleeding, +1 to Blade Honing - Horsemaster s Pike Doubled Slow effect, added 15% Run Speed - Spear of Renenutet +2 to Regrowth - Monk s Spade Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water - Raptor Added variance to Bleeding Damage - Amazonian Spear Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover - Scorpion s Tail Now does its Poison Damage over 3 seconds - Fei Lian s Galespear Lightning Damage x3, also increases Electrical Burn + Sacred Spear of Nephthys Doubled Life Reduction, +1 to all Spirit skills - Hector s Spear Doubled all values except skills - Alexander s Spear Now does 50% more Bleeding Damage and over 3 seconds, doubled OA - Ares Wrath Chance of +% Physical x3 + Blood of Ouranos Grants new skill that summons a Melia - Achilles Spear Armor Reduction x3 - Kwan Yin s Final Mercy Elemental Damage and Life Reduction x4, changed +% Physical to +% Total - Reach of Helios Chance of Fire Damage x3, Damage vs. Demons is now in % - Soulflay Fork Now always causes Disruption - Phorkos Trident Also increases Frostburn Damage + The Last Emperor Now grants level 5 War Wind + Spear of the Dryads Does its Poison Damage over 3 seconds, +2 to all Nature skills UNIQUE BOWS ----------- - Metal Punch +2 to Calculated Strike - Chillwind Also increases Frostburn Damage, added frost arrow effect - Storm Strike Added lightning arrow effect - Horns of Cyprus Replaced (useless) Offensive Ability modifier with +40 DA - Turquoise Bow Does 75% Poison Damage but over 3 seconds, added poison arrow effect - Bow of the Nile Added 6-12 Burn damage over 3 seconds, added fire arrow effect - Tendon Ripper Removed OA, increased proc chance to 20% - Scythian Touch Doubled proc chance - Cupid s Bow Increased Mind Control duration by 4s - Jade Bow Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect - Barrage Attack Speed bonus x3 - Hyksos Compound Bow Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce - Iaculus Does 75% Poison Damage but over 3 seconds, added poison arrow effect + Shadowrath Now grants level 4 Spirit Ward - Bow of the Lampades Does its Poison Damage over 3 seconds, added poison arrow effect - Dreadwind Doubled Vitality Damage - Jeweled Bow Vitality Damage x3, +100% Damage vs Magical - Spectral Warbow Removed OA, always does Cold Damage - Medjay Bow Replaced OA with DA - Froststorm Doubled Lightning damage, added frost arrow effect - Bow of Sa Djed Doubled Chance to Dodge, added 50% Damage vs Insectoids - Suanmi Doubled Burn Damage, also increases Burn Damage, added fire arrow effect - Emperor s Gift Removed OA, increased DA to 150 - Ordu Composite Bow Doubled chance of Volley - Deathblossom Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound - Borealis Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect - Khamsin Proc chances x3 + Neith s Bow of the Sun Added fire arrow effect, chance to self-cast Sunlight on melee hit + Zhu Rong s Firebow Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills - Apollo s Curved Bow Removed OA, added 20% chance to pierce, added fire arrow effect - Astrapi Also increases Electrical Burn, added lightning arrow effect - Serpent Whisper Does its Poison Damage over 3 seconds, added poison arrow effect + Helios Fury Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame - Bow of Herakles Does 75% Poison Damage but over 3 seconds - Nemesis Recurve Removed OA, does double Poison Damage over 3 seconds, proc chances x3 - Meerkwood Bow Grants level 8 Briar Ward - Qin Warbow Replaced OA with DA, added +70% Damage vs Constructs - Painweaver Removed OA, proc chances x3 - Chthonian Needler Speed bonus x3, added variance to Bleeding - Bladestring Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation - Sybaris Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids UNIQUE STAVES ------------- - Glowing Rod Also increases Burn Damage, doubled Retaliation chance - Shepherds Crook Also increases Frostburn Damage - Necromancer s Staff Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead - Elafros Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast - Ochetos Staff Also increases Frostburn Damage, +2 to Drain Life - Pharaoh s Standard Also increases Burn Damage, added 10% Cooldown Reduction - Siphon Also increases Electrical Burn Damage - Staff of the Falcon Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts - Staff of Kheprer Also increases Frostburn Damage, 30% Protection vs Insectoids + Spectral Rod Now boosts all elements, changed base damage to Elemental - Fulminator Electrical Burn Damage duration increased to 4 seconds + Staff of Nabukhuthnusar Also increases Burn Damage, grants level 1 Colossus Form + Guan Yin s Healing Rod Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds - Scepter of Erebus Doubled Elemental Damage modifier, 20% Protection vs Demons + Kirin Changed base damage to 133% as Vitality - Spirochaete Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect - Seer s Staff Double Elemental Damage and DA, +2 to Premonition - Delysid Also increases Lightning Damage, increased damage modifier by +10% + Druid s Staff Reduced Poison Duration to 3 seconds, grants Physical Damage to pets - Ironwood Staff Also increases Frostburn Damage, +4 to Iron Will - Ilektrismos Also increases Electrical Burn Damage - Emberseal Also increases Burn Damage - Blastos Fotia Also increases Burn Damage + Shivas Companion Grants Elemental Damage to pets - Hoarfrost Also increases Frostburn Damage - Rod of Storms Also increases Frostburn and Electrical Burn Damage - Summoner s Rod Also increases Burn Damage - Apophis Serpent Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile + Azi Dahak s Staff Also increases Burn Damage, grants Vitality Damage to pets - Sould Quencher Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech - Dreamweaver s Rod Doubled Total Damage modifier - Heka Staff Changed base damage to 150 Elemental, 30% Protection vs Magical - Rod of the Ancients Also increases Electrical Burn Damage, DA x5, always retaliates - Archon s Judgement Added 100-160 Electrical Burn Damage over 4 seconds - Gera s Walking Stick Grants +2 to Ravages of Time + The Gatekeeper Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6 - Shikigami Also increases Frostburn and Electrical Burn Damage - Lei Kun s Gnarled Staff +3 to Reflection - Staff of the Cosmos Replaced OA with DA + Moros Nyx Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets - Eye of Osiris Also increases Burn Damage - Scepter of Carnus Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier - Kuan Ti s Sorrow Removed OA, doubled DA - Riddle of the Sphinx Vitality Damage x3 - Hades Scepter Also increases Burn Damage + Caduceus Also increases Electrical Burn Damage, +1 to Rogue skills - Fingerbone of Boreas Also increases Frostburn Damage - Praxidikae Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead + Sakur-Aba Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack UNIQUE RINGS ------------ - Storm Eye Also increases Electric Burn Damage - Brimstone Also increases Burn Damage - Cartouche Ring Halved cast speed bonus - Prostasia Energy Shield level raised to 4 - The Fragile Doubled Physical Damage Reduction - Living Band Doubled all values, added 30% Protection vs Plants - Jade Band Consolidated single elements into Elemental Resistance value - Memnon s Signet Doubled Offensive Ability and Attack Speed bonuses - Signet of Hope Added 20% Vitality Resistance - Crystal Ring Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost - Asphodel Band Increased Regenerations to 5 per second - Reflection Doubled Damage Reflection - Ordu Thumb Ring Armor Reduction x4, Attack Speed bonus x3 - Seal of the High Priest Doubled Energy Reserved and Energy Cost reductions + Star Stone Now grants a Meteor skill instead of Ring of Flame - Crest of MuRong Now classified as Legendary - Alke Doubled Strength bonuses, skill bonus raised to +3 - Timaios Doubled Health bonuses, skill bonus raised to +3 - Mark of the Overlord Chance of Resistance x3, Energy Absroption x3 - Mark of Ares Doubled chance and amount of Physical Damage bonus + Black Pearl Ring Doubled Elemental Resistance, grants Elemental Damage to pets - Chiron s Loop Ensnare level raised to 5, doubled DA - Arbruring Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage - Seal of Hephaestus Also increases Burn Damage, Heat Shield level turned up to 11 - Band of Souls Doubled chance to retaliate, added 80% Vitality resistance - Star of Elysium Doubled Poison and Bleeding Damage bonuses UNIQUE AMULETS -------------- - Moonclaw Blade Honing level raised to 3 - Frostmoon Also increases Frostburn Damage - Venom Heart Now does its damage over 3 seconds, grants +2 to Stinging Nettle - Lotus Blossom Doubled resistance and proc chance - Lode Stone Doubled values except Experience bonus - Orb of the Fallen Now gives 15% Str and Int instead of flat values - Song of the Siren Doubled defensive proc chance and Mind Control duration - Tibetan Necklace Also increases Frostburn Damage + Crystal Totem Also increases Frostburn Damage, added skill that freezes and slows ranged attackers - Serenity Regenerations increased to 10 + Amaranthine Grants Herbal Remedy level 1 - Eye of Flame Also increases Burn Damage - Bronze Heart of Talos (not Talus) Doubled health bonus to +40% - The Ixion Stone Doubled speed bonus and chance to dodge + Black Pearl Pendant Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets - Polydegmon Doubled all values, fixed itemcost setting and level requirement stat ARTEFACTS --------- - Fixed poison damage boosts on numerous artefacts - Molten Orb Also increases Burn Damage - Amber Flask Doubled Defensive Ability - Pale Moon Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds - Shroud of Eternal Night Removed 40 energy drain over 2 seconds - Touch of the Fool Energy Cost Reduction x3 - Leafsong Doubled Poison Resistance - Skyfire Pendant Doubled %Lightning bonus, also increases Electrical Burn Damage + Razor Claw Grants Physical Damage to pets - Cinderbolt Also increases Burn Damage, 12% Pierce resistance - Soul Shiver Reduced Damage to Life by 4%, increased Vitality Damage - Bloodrage Bleeding modifier x3 - Sunstone Also increases Burn Damage, +1 to Ring of Flame + Spirit Blight Adds Vitality Damage to pets - Earthen Talisman Also increases Burn Damage - Summoner s Totem Also increases Burn Damage, +1 to Core Dweller - Nexus of Insanity Doubled Damage bonus - Raven s Shadow Doubled Reflection - Tongue of Flame Increases all Elemental Damage - Silver Heart Also increases Frostburn and Electrical Burn Damage - Eye of the Heavens Also increases Frostburn and Electrical Burn Damage, ability is now an active spell - Fury of the Ages Also increases Burn Damage, doubled Pierce Resistance - Effigy of Skyfire Also increases Electrical Burn Damage - Dragontongue Also increases Burn Damage - Heart of Earth Also increases Burn Damage, added 5 Health Regeneration per second - Arcane Mirror Doubled Reflection of item and triggered ability + Conqueror s Mark Gives +200 Health and 10% speed to pets - Crosier of Osiris Soul Drain is now an active skill with a 120 second cooldown - Poseidon s Net Also increases Frostburn and Electrical Burn Damage - Demeter s Bounty Now comes with a 5 meter radius - Might of Hephaestus Iron Fist is now an active skill with a 120 second cooldown - Thoth s Glory Now includes 100% Trap Resistance - Eye of Ra Also increases Burn Damage, does Burn damage - Lyre of Apollo Doubled chance of Disruption, also dodges melee attacks SCROLLS ------- - Changed Scroll color from olive (now used for MIs) to light blue - Archmage s Fury Fixed -%recharge and -%energy cost on Legendary version - Breaking Wheel Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds - Necromancer Increased number of Skeletons to 6
https://w.atwiki.jp/vocaloidenglishlyric/pages/162.html
【Tags Akuno-P Kaito Miku tM M】 Original Music Title moonlit bear English music title moonlit bear Romaji music title moonlit bear Music Lyrics written, Voice edited by mothy \ 悪ノP(Akuno-P) Music arranged by mothy \ 悪ノP(Akuno-P) Main Singer 初音ミク (Hatsune Miku), Chorus KAITO Click here for the original Japanese Lyrics English Lyrics (translated by Cezaria Kylara): In a dark, dark corner of the forest I picked up some red, red fruits. Surely, this is from God himself, A wonderful, wonderful present. Will he be happy if I bring them back? He ll probably cry from happiness, too. The moon is very beautiful tonight, Quickly, quickly, let s head back home. Because on a dark night like this, Scary bears will come out. I ve found them, through great pain. I ve found them, at last. To no-one, to no-one, Will I ever want to hand them over. On the forest path where flowers bloom, I run and run. All the while holding my red fruit close. If I go back like this, he and I will Definitely become happy. But from behind me, making a frightening face. Was a bear, chasing me. Please, please forgive me. Please let me run away. I knew that. That in fact, these fruits Are the bear s treasures. I run, I run and stumble around. I will not hand over this happiness. The moon illuminates the bear s form. The black shadow is advancing upon me. The right way is already lost, Even so, I keep running, only merely running. I cried, the bear cried The two fruits also cried. I finally arrived, home sweet home. He was smiling gently, but After he saw the fruits I held, He made a very sad face. "Listen, our children are already Not part of this world. Please return these children To their own mother s side." Screaming* Unknowingly, the truth, with its fangs and claws Tore me apart. Even so, These warm, tender fruits, I want to keep them no matter what. God, with my own hands, I have Committed an unforgivable crime. "You can still fix it if you do it now." Though he said this, "It s no use! Because, already..." Laying outside our home was A bear s (a woman s) corpse. Beside her, a little glass bottle Filled with milk... English Lyrics (translated by Hikarin ): In a dark, DARK corner of the forest I picked up some red, RED fruit This is SURELY from God A wonderful, WONDERFUL present I wonder; if I return with these, will we be happy? I m so delighted that I may just cry Today the moon is very pretty Quickly, QUICKLY, I return home Because on this kind of dark night, a FRIGHTFUL bear comes out At great pains I found them; somehow I found them No one, NO ONE, should I ever hand them over to Hanasaku mori no michi watashi wa kakenukeru Akai kajitsu wo kakae nagara Kono mama kaereba watashi mo ano hito mo Kitto shiawase ni nareru hazu I run through the blooming forest path While embracing the red fruit If me and that person were to return to this way We re surely bound to become happy However, from behind me came a frightful face The bear is chasing after me I beg you, please forgive me Please overlook this I realise that in reality, these fruit Must be that bear s treasure I run, run wandering I will not hand over this happiness The bear s form is illuminated by the moon The black shadow draws near to me I m already losing the right way But still I run, I only run I cry and the bear cries too The two fruit also began to cry I finally make it; I m at my beloved home But he kindly smiled then He looked at the fruit that I held And made a very sad face "Look dear, our child is Not in this world anymore Please return these babies To where their real mother is" God, I can t be forgiven for this sin That I committed with these hands "Why don t you undo this now" That person says nevertheless "That s impossible; even if I could, it s already..." Stretched out outside the house is the corpse of a single bear (a single woman) And close by it, a small bottle of glass full of milk... Romaji lyrics (transliterated by Hikarin): Kurai KURAI mori no katasumi Akai AKAI kajitsu wo hirotta Kore wa KITTO kamisama kara no Suteki na SUTEKI NA PUREZENTO Mottekaereba yorokobu kashira? Ureshisugite naichau kamo ne Kyou wa tsuki ga totemo kirei ne Hayaku HAYAKU o-uchi e kaero Konna kurai yoru ni wa KOWAI kuma ga deru kara Sekkaku mitsuketa no yo youyaku mitsuketa no yo Darenimo DARENIMO kesshite watashitari shitakunai Tokoro ga ato kara kowai kao wo shita Kuma ga watashi wo oikakeru Onegai yurushite kudasai Minogashite kudasai Wakatte ita no hontou wa kono kajitsu ga Ano kuma no takaramono dato Watashi wa hashiru samayoi hashiru Kono shiawase wa watasanai Kuma no sugata wa tsuki ni terasare Kuroi kage ga watashi ni semaru Tadashii michi wa sude ni ushinai Soredemo hashiru tadatada hashiru Watashi wa naite kuma mo naiteta Futatsu no kajitsu mo naite ita Yatto tadoritsuita itoshi no wagaya Kare wa yasashiku hohoenda kedo Watashi no kakaeta kajitsu wo mite Totemo kanashii kao wo shita no desu "Iikai bokutachi no kodomo wa mou sude ni Kono yo ni wa inai n da yo Kono kotachi wa hontou no Okaasan no moto e kaeshite agenasai" Itsuka shinjitsu ga sono kiba to tsume de Watashi jishin wo hikisaite mo Sono atatakai yasashii kajitsu wo Doushite mo hoshikatta no Someday the truth with those fangs and claws Was going to cause me to be torn apart Those warm, gentle fruit I wanted them at any cost Kamisama watashi wa yurusarenu tsumi wo Kono te de okashite shimaimashita "Ima nara yarinaoseru" to Ano hito wa iu kedo "Muri yo datte mou..." Ie no soto de yokotawaru wa hitori no onna no nakigara Katawara ni wa MIRUKU no michita chiisana GARASU no kobin... [mothy, Akuno-P, AkunoP]
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Market Scenario Market Research Future said despite difficulty suppressing the new coronavirus will result in substantial economic rise for the Global Infrastructure as a Service (Iaas) Market, including a possible double dip in economic activity. As per the analysis done on COVID-19 impact analysis, the market has the potential to show enormous growth at a rate of ~23% CAGR. With this, the market shows the capability of reaching a towering valuation of USD ~ 59 Billion by 2023. The growth period has been approximating from the years 2017 to 2023. COVID-19 Analysis Novel coronavirus has Infrastructure as a Service Industry to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Global Infrastructure as A Service (IaaS) Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5910 Competitive Outlook The outstanding players in the global Infrastructure as a Service (IaaS) market include Google LLC (U.S.), Amazon Web Services Inc. (U.S.), International Business Machines Corporation (U.S.), Microsoft Corporation (U.S.), HCL Technologies Limited (India), Accenture (Republic of Ireland), Cisco Systems Inc (U.S.), VMware, Inc. (U.S.), Computer Sciences Corporation (U.S.), Oracle Corporation (U.S.), Rackspace Inc. (U.S.), and Fujitsu Ltd (Japan). Segmentation The study of infrastructure as a service (IaaS) market includes segmentation, which is done over the segments of deployment type, solution, end-user, and verticals. The solution segment is sub-segmented as storage as a service, managed hosting services, disaster recovery as a service, network management, high-performance computing as a service, and content delivery services. Among these, storage as a service is further sub-segmented into network-attached storage and storage area network-based storage. The deployment type market has included public cloud, private cloud, and hybrid cloud. The end-user segment includes SMEs and large enterprises. The verticals segment has included BFSI, IT telecom, retail, healthcare, e-commerce, government defence and among others. Regional Analysis The study of global infrastructure as a service (IaaS) market has covered across regions including Asia Pacific, Europe, North America, and Rest of the World. North America IaaS market led the global demand owed to the incidence of extensive IT infrastructure, thus mounting the demand for IaaS. Innovations in software development and the introduction of several cloud-based solutions can be accredited to the market ascendancy in this region. The Asia Pacific is proposed to witness a noteworthy growth rate over the anticipated period and is likely to lead the Infrastructure as a Service Industry over the assessment period. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/infrastructure-as-a-service-market-5910 List of Tables Table 1 Global Infrastructure As A Service Market By Region, 2020-2027 Table 2 North America Infrastructure As A Service Market By Country, 2020-2027 Table 3 Europe Infrastructure As A Service Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Infrastructure As A Service Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis Of Global Infrastructure As A Service Market Continued… View Similar Report** Identity Access Management Business https //writeonwall.com/identity-access-management-business-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and/ Mobile Banking Market Research https //writeonwall.com/mobile-banking-market-research-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-t/ About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com